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Assassins - Ultimate CD Games Collection 2
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Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
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MINESWEEPER
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MINE.CC
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C/C++ Source or Header
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1994-06-29
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3KB
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123 lines
// This may look like C code, but it is really -*- C++ -*-
///////////////////////////////////////////////////////////////////////////
//
// AMIGA Minesweeper - the driver-routine
//
// (c) 1992 Hubert Feyrer (c9020@rrzc1.rz.uni-regensburg.de)
//
///////////////////////////////////////////////////////////////////////////
/*
** Diverse "C"-Header
*/
#define class _class
#define template _template
#define IntuitionBase IntuiBase
#define GfxBase GraphBase
extern "C" {
# include <stdio.h>
# include <stdlib.h>
# include <exec/types.h>
# include <exec/exec.h>
# include <exec/Ports.h>
# include <devices/timer.h>
# include <utility/tagitem.h>
# include <intuition/intuition.h>
# include <intuition/intuitionbase.h>
# include <intuition/gadgetclass.h>
# include <graphics/gfxbase.h>
# include <clib/gadtools_protos.h>
# include <clib/intuition_protos.h>
# include <clib/exec_protos.h>
# include <math.h>
}
#undef IntuitionBase
#undef GfxBase
#undef class
#undef template
/*
** C++-Header
*/
#include "mine.h"
#include "field.h"
Field ***minefield; // minefield[x][y]->check();
int lenx=8; // Minenfeld-Größe x (max: 57)
int leny=8; // Minenfeld-Größe y (max: 36)
int playtime; // Verspielte Zeit in Sekunden
//*
//* Spiel gewonnen!
//*
void game_won(void)
{
SetWindowTitles(win,"You WIN!",-1);
}
//*
//* Spiel verloren!
//*
void game_lost(void)
{
showmines();
SetWindowTitles(win,"You blew it!",-1);
}
//*
//* Hauptprogramm
//*
int main(int argc, char *argv[])
{
argv0=argv[0];
int pr=15;
if(argc>2){
if((lenx=atoi(argv[1]))<2) lenx=8; // Anzahl x-Felder
if((leny=atoi(argv[2]))<2) leny=8; // Anzahl y-Felder
if(argc>3){
if((pr=atoi(argv[3]))<0 || pr>99) pr=15; // Wieviel Prozent vermint
}
}
init(pr);
hidemines(pr);
int idle=0; // Schleife in play() wartet auf Closewindow
while(1){
GameStat r=play(idle);
if(r==GAME_QUIT)
shutdown(0);
switch(r){
case GAME_WON:
game_won();
idle=1;
break;
case GAME_LOST:
game_lost();
idle=1;
break;
case GAME_RESTART:
removemines();
hidemines(pr);
playtime=0;
sprintf(ttimegad,"%04d",playtime);
GT_SetGadgetAttrs(timegad,win,NULL,
GTTX_Text,ttimegad,
TAG_END);
RefreshGList(timegad,win,NULL,1);
countdown=lenx*leny;
idle=0;
break;
default:
shutdown(20,"Unknown returncode from play()");
}
}
/*NOTREACHED*/
}